#pragma once

class CBumpTexture
{
protected:
	LPDIRECT3DTEXTURE9 m_Texture;
	LPDIRECT3DTEXTURE9 m_BumpTexture;
	LPD3DXMESH m_Earth;
	LPD3DXEFFECT m_LightEffect;

public:
	void Init(LPDIRECT3DDEVICE9 _Device);
	void Render(CEasyRender* _Render);
};